Function pointers are pointers that point to code. When these are dereferenced, the fetched data is treated like instructions and the CPU executes them.
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When we dereference a function pointer, the PC register in the CPU is set to the address held by the pointer.
Consider typedef void (*function_ptr_t)(void); to be the function pointer type. Because of the typedef keyword, the function_ptr_t is treated like a new type. As per this definition, the pointer is to return nothing and takes no parameters. Try the following code -
The output should be - Hello, World!. What happened here was, the fptr variable was of the type function_ptr_t which is a function pointer type. The fptr was pointing to the address where the code of random_function was saved. When we dereference the pointer with the syntax - fptr() the address is loaded into the program counter and the CPU fetches the instructions to execute.
Hopefully, you are convinced how a function pointer works. Now let's look at some more details and use cases.
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The general syntax is return type (* function pointer name)(parameter list). The function/code being pointed to should have the same return type and parameters. For example, the snippets below add has the same return types and parameter list as fn.
Without typedef
Using typedef is not strictly required, if we decide not to use it, the function pointer variable declaration will be as in the code below. Notice how the syntax is long and hard to read.
With typedef
typedef will create a new type for us which happens to be called fn. We can use fn just like any other data type, as used to define fpt. This as you see, is more readable.
When to use function pointers?
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